Sigils of Ruin adds all new themed cults, fortresses, fiends, relics, edicts, auras, events, and omens to Eschaton. Each of the eight unique cults has their own goals and powers to be unleashed. In opposition to the cults are the Inquisitors: an event-deck-driven force that the cults must repel, lest they stop Armageddon and thwart the will of the Dark One!
Expansion Features
* Due to a manufacturing error, the event card titled "The Grand Invocation" was not included in this set. This will not affect gameplay in any way. We plan on making this card available in the future!
Resources and Links
Eight nefarious cult leaders arise, ready to serve the Dark One. Choose a champion to bolster your starting deck and raise your cult amidst their counsel.
As Armageddon draws nigh, the Champions set forth to invoke the Sigils of Ruin. Each of the cult leaders dictates a unique strategy, leading to the summoning of monstrous Avatar fiends, and empowering potent end game abilities beneath their respective Sigils of Ruin. Choose your path to Armageddon!
While the conquest of the Realm rages forth, use your influence to raise Fortresses in your conquered territories. These powerful strongholds increase your grasp of the Realm Map and encourage deeper strategies for acts of Aggression. Let the sieges commence!
As the cults muster and invoke their Sigils of Ruin beneath the gaze of their favored Dark One, a new force rises in opposition. Behold the Inquisition! This non-player force is controlled by a series of new Event Cards and works against the cults in an effort to stop the onset of Armageddon. Rally in the name of the Dark One or fall before the Inquisitor’s wrath!
A strategy deck-building game for two to six players.